Tuesday, 11 December 2012

Unit 72: C2 - Initial Game Ideas


Game Brief #1 -

This game will have an Arctic setting; a lot of snow, ice, sea water etc. as well as a few areas with certain gimmicks like fog or mist to give even more variety to certain areas or levels.
Due to the Arctic environment in my game there will be many obstacles relevant to the ecosystem, such as:


Arctic Grayling (top) and Arctic Char (bottom)

  •  Collectables that might relate to a real Eskimo's life; certain types of fish as health consumables and possibly differing in size (bigger fish healing more health)
  •  Natural disasters may occur at random e.g. avalanches, tidal waves and even fissures which will dramatically change the way in which you have to deal with the environment and enemies.
  • The animals inhabiting this land may have varying dispositions towards the player; Penguins being mostly friendly however there may be certain ones that may only trust the player after testing him, another ally species could be the Sea Lions (possibly helping you travel over the sea). I have already decided that Polar Bears will be hostile towards the player when in the wasteland and I will have a Polar Bear as a final boss, other hostiles I'm considering are Walrus' and certain Whale species like: The Narwhal  The Orca and maybe the Blue Whale although that and the Beluga Whale species may be exceptions that actually assist the player.

After considering different perspectives I decided upon a top-down view that follows the player via scrolling an example of what I mean would be the game 'Legend of Zelda: The Minish Cap'.

 



Game Brief #2 -

This game will have an jungle setting; a lot of vines, grass, trees however this game will focus more on the ancient ruins that reside within the jungle and its stone architecture. Similar to my first game brief this one will also fall under the Action/Adventure category however puzzles will be much more prominent throughout it (and so I guess you could call it an Action/Adventure/Puzzle hybrid).



When brainstorming I became quite fond of the idea of making a game similar to N+ where the player will have the ability to jump great heights (keeping excellent control of their trajectory) and attaching themselves to ledges and walls as well as the ability to actually fend off foes (unlike in N+) with melee weapons. Whilst still trying to be original I figured I could come up with some interesting and entertaining puzzles that allow the player to advance unto further levels, some of them are as follows:
  •  Collectables like keys that'll unlock certain doors although because these are ancient ruins you're exploring they won't have the conventional form but perhaps: orbs, gems, stone discs etc..

  •  I'm thinking it would be cool to put certain bosses in this game as well but ones that are too powerful to be attacked head on and so you must use your surrounding area to trap or defeat them. Certain smaller enemies may also need some thinking to beat however may still be destroyed through melee attacks.
  • Sliding Image puzzles where the player will have to slide each piece into the correct position to activate the doors or unlock chests.

  • Power and Wisdom doors, that will only open to the player if answered correctly (with hints usually leading up to these doors) or if the player passes a trial of strength where they must battle hordes of enemies that will spawn for a set amount of time. These doors will be very rewarding as they reveal treasures and weapons lost by time.

  • Mind Maze puzzles where after activation you must travel through a maze and unlock the door before you're consumed by darkness. These mazes may also be used to travel back and forth to places that have already been cleared for extras as well as possibly missed keys.

    This game with incorporate a 2D side-scrolling perspective however multiple puzzles (like the Sliding Image puzzle) will force the a fixed screen view unto solved or abandoned.


    Sliding Image Puzzle

    Mind Maze Puzzle
    

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